Concept Artist

Ubisoft
Hybrid
Regular employment
5 - 15 years of experience
Full Time
Toronto, Canada
Responsibilities
Job Description
The incumbent will lay the groundwork for the artistic team to create characters and environments that will engaged the players.
They will provide the artwork that will serve as references and guide the visual styling throughout production as all artists work towards a common goal.
The main and routine tasks of this position are to:
- Collaborate with the Art Director to develop the overall vision of a game (set the tone and ambiance, pitch locations, key moments, emotional contrasts, etc.);
- Produce black and white sketches and quick iterations (digital or paper);
- Create concepts of characters or environments from existing references or from scratch;
- Propose concepts to artistic team and discuss possibilities;
- Adapt your artwork based on feedback;
- Find balance between artistic aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail;
- Carry out all other related tasks.
Qualifications
Training:
A college diploma in Fine Arts or equivalent.
Experience:
At least 5 years of experience in concept art in the video game industry.
Skills and knowledge:
- Knowledge of digital painting and 3D software:3DsMax, Adobe Suite, Adobe Illustrator;
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.;
- Attention to detail;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A collaborative spirit;
- A whole lot of creativity and curiosity.
Required skills
3D Visualization
Adobe Creative Suite
Adobe Illustrator
Art
Attention to Detail
Collaboration
Communication Skills
Composing
Creativity
Presentation Skills
Software
LAMP
Curiosity
IT Architecture
Biology
Digital Products
English
Job posted 2 days ago